Japanisches Mahjong Inhaltsverzeichnis
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In the case of tsumo , the other three players share the responsibility of paying out points, according to the scoring table. For ron , the player who discarded the tile pays all of the points.
In many mahjong variants, discards are simply placed in the middle of the table in a disorganized fashion.
However, with the Japanese variant, tiles are neatly placed in order of discard in front of each player. In turn, each player accumulates a discard pile, with each hand.
Typically, discards are placed in rows of 6 tiles as per customary rule. In addition, open calls for chii , pon , and kan have discard specific rules, by which they must indicate the source and type of discarded tile.
This way, a record is maintained for all discarded tiles corresponding to each player. Likewise, game strategy depends on the state of the discards and the players' hands.
For all of these rules, if discards are not in the discard piles because they have been called to make open melds, the rules still work for such discards.
In Japanese mahjong, many rules allow abortive draws to be declared while tiles are still available. They can be declared under the following conditions:.
Players may be penalized under the following circumstances:. A game ends after the last hand of the last round, which is usually the South prevailing wind round.
A game ends when a player's score becomes negative below zero , or in some rare local rules, at zero points or less. Some rules may allow continued gameplay with a player having a negative point value.
Some rule sets allow for the last dealer to decide whether to continue playing extra hands in the final round or stop.
The prevailing wind becomes West. Depending on the rules, it can be followed by an East round again or instead White dragon, Green dragon, Red dragon and East rounds.
At the end of a match, players are often given bonus points or penalties depending on their placement see final points and place.
The variant is available via online play, notably Tenhou. In addition, many game consoles port mahjong games, as well as various PC software.
There are also tournaments of various sizes, the largest outside of Japan being the World Riichi Championship. Smaller events, such as the European Riichi Championship, as well as a few other tournaments can have attendance numbers of tens of people, sometimes even over at events like the European Riichi Championship, and as high as at the World Riichi Championship Las Vegas edition.
The total reach extends to almost 50 countries, but some countries may have few players, others may have hundreds or thousands.
From Wikipedia, the free encyclopedia. Main article: Japanese Mahjong yaku. Main article: Japanese Mahjong scoring rules. Singapore: Tuttle Publishing.
The World of Japanese Comics. Retrieved Archived from the original PDF on Mahjong Wiki. Regardless of hand value, the hand must win first in order to count at all.
Sometimes, the best option here is to open the hand in order to improve attaining tenpai. If possible, a player can take the start hand and speculate, which yaku is the best fit.
However, a player may not necessarily target a yaku. At times, achieving tenpai is sufficiently enough, particularly when points are at a premium.
Therefore, a player must make tile discard and retention choices, that best achieve tenpai as quickly and as efficiently as possible.
Naturally, every player must be able to recognize a hand at tenpai. Likewise, waiting tiles must also be identified in order to not miss them, whenever they are drawn or discarded.
Even so, players have an array of waiting patterns to choose from in order to accomplish a winning hand.
Furthermore, players may find themselves choosing one waiting pattern or another. Atozuke is a special case of tenpai, where players are waiting on a specific tile just to satisfy the yaku requirement.
From Japanese mahjong wiki. Jump to: navigation , search. Main article: Defense. Main article: Digital vs occult. Main article: Riichi strategy.
Main article: Haipai. As a sidenote, for each call kan, the player's tile count increases by one for each quad.
Yet once again, a quad counts as a triplet plus one. Furthermore, when a player calls or declares a kan, an additional dora indicator tile is flipped.
This is called the kandora. Some rules may allow the kandora to be flipped immediately after the kan call.
Other rules have stricter procedures on when the kandora tile is flipped. Some make the distinction between the open kan and the closed kan.
Finally, a tile is shifted from the end of the regular wall to the dead wall, in order to maintain tiles in the dead wall.
Because of the additional dora, a play using quads can be very risky or rewarding. Finally, a hand is distinguishable between an open hand and closed hand.
A closed hand is a player's hand, that had yet to make any claim on a discard. A hand in this state is fully concealed from the other players.
In the event a player makes a claim on a discard, then the player's hand changes from a closed hand to an open hand. Usually, a player's hand value decreases in the event of an open hand, but this may not always be the case, especially for some yakuman hands.
Japanese mahjong strategy centers on knowing when to appropriately make the above calls. Knowledge of the yaku plays a large part in this decision making process.
The procedure of drawing, discarding, and maintaining a hand ends with many different scenarios. The ideal for any player is the completion of the hand and winning it.
A hand may end when all the tiles, except for the dead-wall tiles, are drawn, or when a player chombos, meaning making an illegal play. After the end of the hand, points are exchanged accordingly.
Then afterwards, the tiles are reshuffled to setup the next hand, or renchan. Ideally, players seek to win hands. Once again, a winning hand is composed of a tenpai hand; and a winning tile may be claimed.
Of course, a player must actively declare the win ron or tsumo , or else, the player may also decline the win.
Though, the latter option may be used for specific and strategic instances. This can also be attained by the dead-wall draw with the special tsumo of rinshan kaihou yaku.
Two other special win claims can be attained by ron via chankan. It is most important to note: winning a hand requires a minimum of one yaku.
Failure to meet this requirement may be subject to a penalty. Depending on the rules, multiple winners are also possible for a hand.
This event occurs when more than one player is waiting on the same tile s , and the wins are both claimed by discard. This event is called a double ron or even triple ron.
Some rules may allow double, but not triple. In this case, the losing player must pay the winning players according to their respective hand values.
Likewise, honba applies for both of them as well. Otherwise, some rules may apply the head bump rule, or atamahane.
In this case, only one of the players may claim the win over the other. The former winner may claim the win over the latter, or vice-versa depending on the rules agreed upon.
Also, known as ryuukyoku , the hand ends in a draw. In this case, all the tiles from the wall are drawn, except for the 14 tiles in the dead wall.
The player s in tenpai receive points from those in noten. However, that needed tile was never claimed.
Various conditions may allow players to abort the hand. In other words, a mahjong hand may end prematurely before anyone claims a win or before all the tiles are drawn and discarded.
In these events, no points are exchanged; and no penalties are enforced. Instead, the hand ends, and the tiles are reshuffled. The chombo is a penalty to the player, who performs specific illegal procedures.
Other illegal procedures may be forgivable if done accidentally, like accidentally drawing a tile from a different part of the wall.
However, things like cheating or winning without a yaku are more serious offenses. In the event of a chombo, the player must play out a penalty of points to the amount of a mangan.
Otherwise, the rules to chombo may be modified. A more common practice involves docking penalized points after the game to expedite it and not waste time enforcing the penalty.
Winning hands are awarded points based on the difficulty and luck needed to form them. So, the appropriate amount of points are exchanged between players according to the tables in the scoring rules of the game.
Naturally, the point exchanges are already handled by software and mahjong game sites. Even some automatic tables are capable of scoring calculations.
The winner of a hand collects any riichi bets on the table and additional points allowed by honba. Games are organized into wind rounds.
For each wind round, every player has the chance to be the dealer once. For shorter games, players may play a single East Round.
Here players only have the opportunity to hold the dealer seat once. After the conclusion of four wind rotations, then the game is brought to the end.
Yet, the points may invoke the extra round and bring the game into the South Round. Typically, the game ends after the final hand of the last round, when at least one player is scoring 30, or more.
This number may differ barring house rules. However, the entire game may end differently than the standard rounds.
This may occur under the following conditions:. Finally, the player with the greatest number of points at the end wins. While this additional calculation has its origins around gambling, the adjusted points also allows comparison between games.
For example, in two different games, a player may score exactly 34, points. However, in one game, the player finished 1st; while in the second game, the player finished 2nd.
The point adjustment becomes a better reflection on player performance, rather than just using the raw scores.
Many rules of the game may be subject to various customization and house rules. Many simply resort towards allowing or disallowing certain rules and even hand patterns.
Others involve different methods of enforcement and point values. Sometimes, games can be played with three players, simply because four players are not available.
A modified version to the rules are created to accommodate this scenario. For any 1-on-1 situation, even a two-player variation is possible.
Though gameplay becomes even more limited than that of the three-player variation. The tile count is even less; and often, it is down to a single suit.Riichi (modernes japanisches Mahjong) wird mit Steinen gespielt. Es gibt 34 verschiedene Steine, von denen jeder vier Mal vorhanden ist. Spiele das Spiel Japan Mahjong Online Kostenlos! Oder finde mehr Online Denkspiele zum Spielen auf allesinallen.nl Mahjong. Präliminarien; Die Spielregeln; Sonderspiele; Varianten und Details; Strategie; Punkteverteilung. Vier Spieler um einen Tisch. Präliminarien. Japan Mahjong Set,Ausgewählte Hohe Qualität Und Gesunde Acrylproduktion,Hochwertiges Holz-Geschenkbox Reiseset Mahjongg Japanische Majiang Sets.